May 02

On Friday, 26 April 2024 at 18:41:11 UTC, ryuukk_ wrote:

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We should encourage these people to check out D

Can you point to some games made with D?

May 02

On Thursday, 2 May 2024 at 09:25:39 UTC, Ogi wrote:

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On Friday, 26 April 2024 at 18:41:11 UTC, ryuukk_ wrote:

>

We should encourage these people to check out D

Can you point to some games made with D?

Not entirely in D but a major one - Quantum Break.
The engine itself is in C++ but all game logic is in D AFAIK.

The rest is like more of a indie game jam projects or a mini games, I remember there was some portal clone related with dagon engine https://github.com/gecko0307/electronvolt

which seems to be formerly this game
http://dlanggamedev.blogspot.com/p/atrium.html

Another relatively known game - vibrant, unfortunately i'm not 100% sure if it is written in pure D or even has any D in it.
https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html

And that's probably it, there is probably more but authors probably never announced it here.

May 02

On Thursday, 2 May 2024 at 09:41:33 UTC, evilrat wrote:

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Another relatively known game - vibrant, unfortunately i'm not 100% sure if it is written in pure D or even has any D in it.
https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html

Yes I did many times, it was full D of course.
I've an outdated list of games in D here: https://p0nce.github.io/d-idioms/#Games-made-with-D there is probably more now

May 02

As for the original topic: this sort of blog post that essentially says "X is unpractical" is the kiss of death for practical people that care about productivity and flow... Software exist in crowded niches and must win the heart of the user before having the right to exist, and the way to do that is with quickness not a more "correct" way.

May 03

On Friday, 26 April 2024 at 23:14:41 UTC, Matheus Catarino wrote:

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On Friday, 26 April 2024 at 18:41:11 UTC, ryuukk_ wrote:

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https://loglog.games/blog/leaving-rust-gamedev/

Discussion here: https://news.ycombinator.com/item?id=40172033

We should encourage these people to check out D

And what would be the selling point?

If GC were to receive more (offensive) criticism, compared to other languages, it wouldn't be worth it.

I'm not a game developer, but when it comes to graphics programming dealing with floating point, NaN will be a problem that not everyone has experience or patience in dealing with.

These sort of statements are ridiculous considering there are many AAA games (including open world games) written in JavaScript using Webgl.

Dagon (check dub repository) has so many samples written using the engine. D can do noGC, GC, and RC so it'll be more of a skill issue than a language barrier.

May 04

On Thursday, 2 May 2024 at 09:25:39 UTC, Ogi wrote:

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On Friday, 26 April 2024 at 18:41:11 UTC, ryuukk_ wrote:

>

We should encourage these people to check out D

Can you point to some games made with D?

One of the best games ever made was made with D. Link: https://kapendev.itch.io/a-short-metamorphosis

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We should encourage these people to check out D

There are some problems though. I would say that it's not really easy for a new D user to find game dev related stuff for D. I am talking about libs, blogs, videos and everything similar that can help someone at the beginning.

May 04

On Thursday, 2 May 2024 at 09:25:39 UTC, Ogi wrote:

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On Friday, 26 April 2024 at 18:41:11 UTC, ryuukk_ wrote:

>

We should encourage these people to check out D

Can you point to some games made with D?

Made this game using a 2D engine that I've been working on for a while: https://kenny-shields.itch.io/imperium-scenario-system. Both projects are written in D.

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